Want to help us run next yearβs conference? Let us know!
We want Technically Games to be community oriented from the ground up and sustainable to run without burning anyone out.
With your help weβd like build something a little bit special, we want to incorporate a not-for-profit with a board to retain institutional knowledge and provide governance. This board will handle reporting/accounting obligations, and empower the organisers to focus on running a rad and inclusive event.
Separating those roles will allow us to sustainably support a diverse range of organisers over the years to come, bringing fresh ideas and perspectives with them.
Technically Games is currently run through Connected Play out of necessity. Any money that we raise from tickets and sponsorship conference costs will go towards incorporating, funding future conferences and programs such as scholarships.
Technically Games is an online, community-run event designed to sit alongside and augment the time-honoured game development conferences already happening in Australia.
We aim to provide a platform for all things technical in games: programming, art, security, and more. Our focus is in the craft of making games, from engines that make things run, the animation that breathes life into characters, and everything in between.
Made by game developers for game developers, we want to offer a safe space where students and professionals of all levels can convene, collaborate and share knowledge.
Our core tenets are:
Technically Games is committed to providing quality services to you and this policy outlines our ongoing obligations to you in respect of how we manage your Personal Information.
We have adopted the Australian Privacy Principles (APPs) contained in the Privacy Act 1988 (Cth) (the Privacy Act). The NPPs govern the way in which we collect, use, disclose, store, secure and dispose of your Personal Information.
Please see our privacy policy page for our full privacy policy