The grab bag of useful things: Actor iteration, HTTP requests, JSON and other libraries ðŸŸ
This session is a catch-all for libraries and patterns that we didn't get to cover elsewhere. We'll try to cover the following topics, but they might vary depending on how we're going for time at this point in the workshop.
- Iterating through actors in the game world
- Making HTTP requests
- Serializing and deserializing JSON
- Gameplay debugging framework
June Rhodes
She/Her
@hq@mastodon.socialJune is the owner of Redpoint Games, where she develops multiplayer and online-focused plugins for the Unreal Engine Marketplace. June has over a decade of programming experience, and has been writing low level C++ code for Unreal Engine for the last few years.
A series of ten 30-minute workshops throughout the day, this course will give you the skills to write Unreal Engine C++ code. We'll be covering everything from memory management through to exposing custom functionality in blueprints, and you can ask questions and engage with the speaker to learn more deeply about the topics you are interested in.