UnrealBuildTool modules and linking third-party code ðŸŸ
This session will cover how to create new C++ game modules, including linking against third-party code. You can split your game code into modules and plugins to help maintain a clean architecture and separate various subsystems from one another.
Closing Remarks
June Rhodes
She/Her
@hq@mastodon.socialJune is the owner of Redpoint Games, where she develops multiplayer and online-focused plugins for the Unreal Engine Marketplace. June has over a decade of programming experience, and has been writing low level C++ code for Unreal Engine for the last few years.
A series of ten 30-minute workshops throughout the day, this course will give you the skills to write Unreal Engine C++ code. We'll be covering everything from memory management through to exposing custom functionality in blueprints, and you can ask questions and engage with the speaker to learn more deeply about the topics you are interested in.