Writing blueprint nodes and subsystems in C++ 🟢
This is the session that will (finally) teach you how to expose your Unreal Engine C++ code to blueprints. For blueprint libraries, this session will mostly be a surface level introduction, as there are plenty of excellent resources already available online on how to write blueprint libraries in C++.
June Rhodes
She/Her
@hq@mastodon.socialJune is the owner of Redpoint Games, where she develops multiplayer and online-focused plugins for the Unreal Engine Marketplace. June has over a decade of programming experience, and has been writing low level C++ code for Unreal Engine for the last few years.
A series of ten 30-minute workshops throughout the day, this course will give you the skills to write Unreal Engine C++ code. We'll be covering everything from memory management through to exposing custom functionality in blueprints, and you can ask questions and engage with the speaker to learn more deeply about the topics you are interested in.